![]() ![]() If it stutters with Vsync on, it's the game's fault ģ. To know for sure if what you're seeing is related to the game's engine or something else, I'd recommend enabling regular Vsync (not Adaptive), either in-game or at the driver level, and then replaying the same areas where you noticed the odd behavior (remember that variations in frame time, perceived as stuttering, will more than likely result in a tear line when using S-Sync). There's no way around that, unfortunately, as the same behavior occurs even on ultra fast NVMe SSDs. Most Unreal Engine 4 games, such as Abzû, suffer from poor asset streaming, meaning that when transitioning between portions of a level, you experience hitches or stutters. For best results, you need an uncapped frame rate and Vsync disabled, both in-game and at the driver level Ģ. ![]() When using Scanline Sync, you want neither of those things (see FAQ items 5.2 and 5.3). Assuming you have an Nvidia GPU, that means you're probably enabling "Adaptive Vsync (half refresh rate)" on the Nvidia Control Panel. You mentioned that you're capping your games to half of your display's refresh rate. No problem! Regarding your issue, there are a few points to consider:ġ. ![]()
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